@startuml
sprite $looks_3 [48x48/16] {
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0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOOKS_3(_alias) ENTITY(rectangle,black,looks_3,_alias,MATERIAL LOOKS_3)
!define MATERIAL_LOOKS_3(_alias, _label) ENTITY(rectangle,black,looks_3,_label, _alias,MATERIAL LOOKS_3)
!define MATERIAL_LOOKS_3(_alias, _label, _shape) ENTITY(_shape,black,looks_3,_label, _alias,MATERIAL LOOKS_3)
!define MATERIAL_LOOKS_3(_alias, _label, _shape, _color) ENTITY(_shape,_color,looks_3,_label, _alias,MATERIAL LOOKS_3)
skinparam folderBackgroundColor<<MATERIAL LOOKS_3>> White
@enduml